Hello! Yes It’s been 4 months since the last post, in which I tell of something looming. Well it here now! We have been rebranded, renamed and we’ve moved to www.peripherallabs.com.
Any followers of the site will know this already but incase I thought I would remind any other visiters we have moved and become an awful lot better with peripheral labs.
This is the last post on this site and it will eventually be closed and redirected to the new site.
So come visit peripheral labs!
Hello, its been a while. I don’t have a lot to talk about but I am back from holiday and I have been very sick and so was unable to take part in Ludum Dare, much to my annoyance.
In the game development world nothing has been done on the Human Cannon but I have decided that achievements will be added in the next update and the game will be ported onto IndieCity before the summer. Over the summer I will be working on our first commercial game, which again I will say nothing about.
I have also been learning XNA simply because my experience in C# means I am able to pick it up super quickly and I think having experience in other forms of game development is really important.
Anyways thanks for reading and I shall be here again in a few more days with another update!
Well the game is pretty much finished, a little over target though, I do apologise for that! Anyways It is lacking content due to time constraints but this is something I intend to fix over the next few weeks!
I have eradicated most bugs but please report any others if you find them. My intentions for the rest of the games lifetime is too add new levels and content and when it is full to the brim I will release it free on IndieCity and sites like Wooglie. I do think more interactive environments will boost the games fun factor but I already find it very addicting playing it myself. Considering it was made in a week and a bit during life, I am extremely happy with it!
Anyways thanks for your time!